Pure Sequence
A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence, a player cannot use any Joker or wild card.
Examples:
5♥ 6♥ 7♥
3♠ 4♠ 5♠ 6♠
Impure Sequence
An impure sequence is a group of three or more cards of the same suit with one or more Jokers or wild cards used.
Examples (Q♠ as a wild card):
6♦ 7♦ Q♠ 9♦
5♠ Q♥ 7♠ 8♠ Joker
Set
A set is a group of three or more cards of the same rank but of different suits. When you are forming set, you can use Joker and wild card.
Examples (Q♠ as a wild card):
A♥ A♣ A♦
8♦ 8♣ 8♠ 8♥
9♦ Q♠ 9♠ 9♥
5♦ 5♣ 5♠ Joker
5♦ 5♣ Q♠ Joker
5♦ 5♣ Joker Q♥ Q♠
Notes:
Ace can be used as a lower card as well as a higher card. For example, you can make a sequence as Q♠ K♠ A♠, as well as A♠ 1♠ 2♠. However, K♠ A♠ 2♠ is invalid. A set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. If the card kept under stock pile is a Printed Joker, then the Printed Joker and all suits of Ace are available for use as wild cards. If the first card discarded by system is a wild card, you can pick it up. However, you cannot pick up the wild card discarded by other players.
Point Rummy Rules Required for Declaration:
Each group needs to have at least 3 cards. Minimum 2 sequences are required. One of these sequences must be pure (called First Life). The second sequence can be pure or impure (called Second Life). The rest of the cards need to be arranged in valid groups. Score reaches 0.
Scoring:
The unmatched cards of the rest of the players are counted. Even if a player has valid groups but does not meet the basic requirement of two sequences (First Life and Second Life), all the 13 cards are counted as unmatched. Ace = 10 points King = 10 points Queen = 10 points Jack = 10 points 10 = 10 points The other cards carry points according to their numbers. For example, 4 will have 4 points and 9 will have 9 points. Joker will not cost any point.
Dropping:
If you drop from the game without picking even a single card from the discard pile or stock pile, you lose 20 points. If you drop in between a hand, before any other player has done a valid declaration, you lose 40 points. An invalid declaration is considered as a dropping, you lose 80 points.